Build creative

jaraya

Registered
As far as I know, not that much is known about this. The only thing we know 100% about is that we have a tool with which we can place templates and change the landscape. I guess it'll be a bit like McEdit. Just integrated directly into the game
That sounds very good. :)

I am very interested in how these objects can be placed in the game that you can see in the pictures and videos :) Above all, how the selection of the whole pallet is. Too much is perhaps not good and too little is not good either, but that is also personal taste.
Sometimes the whole thing looks very, very chic and I hope that it can meet all expectations :)

As is well known, the playing builders and artists always produce more than what the developers show :)

Lg star
 

jaraya

Registered
Hi,

Do you already know what about the construction aspect of the game and what the choice of materials will be like? Will there be tools in advance (like Worldedit) to be able to create bigger things?
What can you expect as a "builder"?

I think there are still a lot of unanswered questions and I'm really excited to see how this game will develop! Let's hope that something good comes out of it;)

Lg star
 

Kasatkaone

Registered
As far as I know, not that much is known about this. The only thing we know 100% about is that we have a tool with which we can place templates and change the landscape. I guess it'll be a bit like McEdit. Just integrated directly into the game

LG Hytale User
 

Kasatkaone

Registered
That sounds very good. :)

I am very interested in how these objects can be placed in the game that you can see in the pictures and videos :) Above all, how the selection of the whole pallet is. Too much is perhaps not good and too little is not good either, but that is also personal taste.
Sometimes the whole thing looks very, very chic and I hope that it can meet all expectations :)

As is well known, the playing builders and artists always produce more than what the developers show :)

Lg star
If you mean what materials will be available for construction, unfortunately nothing is known about this yet. However, I can assure you that there will definitely be more possibilities to furnish houses etc. You can already see from the trailer which blocks there will be and there is also this concept art image:

That should at least show a little how the developers imagine a furnished house ^^

LG Hytale User
 

Lightxzy_

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I'm a little skeptical whether the richness of detail shown in the concept art will really make it into the game ...
 

jaraya

Registered
I guess so. This is nothing unusual in Minecraft when you play with mods and it works. What remains exciting is how much power the game needs on the PC and what the visibility etc. looks like. With newer games you sometimes have an enormous range of vision without a high-end PC. If it were the same at Hytale then that would make a lot of difference visually. But I think that you have also considered these points because the developers are very familiar with Minecraft.
 

Lightxzy_

Registered
I'm a little skeptical whether the richness of detail shown in the concept art will really make it into the game ...
I agree with the opinion of ʕ • ́ᴥ • ̀ʔ っ ☆. If you look at the following screenshot from the trailer, you can see that the game can be very detailed. Of course it then depends on the architect / builder how many decorative elements he / she uses;)

According to this Hytale site, an integrated GPU (a graphics card that more or less every Windows PC with a processor has) will be sufficient to play the game with 30 FPS and "normal" visibility. So far, nobody knows what normal visibility is in Hytale.
 

Lolboi897

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I've never been the friend of mods. I always find it so time-consuming. It would be nice if Hytale already covers a lot on its own. Plugins for servers are of course something else.

But I think it's great that Hytale, at least apparently, offers the possibility of incorporating many details, which is sure to please many.
 

Lightxzy_

Registered
I've never been the friend of mods. I always find it so time-consuming. It would be nice if Hytale already covers a lot on its own. Plugins for servers are of course something else.

But I think it's great that Hytale, at least apparently, offers the possibility of incorporating many details, which is sure to please many.
Mods in Hytale will be like Spigot plugins in Minecraft. Just much more powerful. If you connect to a server, all files (i.e. models, images, ...) will be downloaded from the server and you can start right away. No annoying mods to download from the Internet, somehow complicated to install and then hope that the game still starts
 

Lolboi897

Registered
Oh, that's great. So I would have no problem with mods. I always found the manual installation and update to be annoying.
 

jaraya

Registered
Apparently they really try hard to do a lot better. I think it's beautiful and I'm looking forward to the result. Better to wait a little longer than play an early access game that is forever unfinished :)
Anticipation is the best: p